// [EPHTRACY 2/20/2016] workspace ( // notice : // 1. use '$' for current directory, otherwise use actual full path // 2. use single '/' or '\' in the path // 3. don't have empty space at ends of path dir_model = [[$/vox]] dir_pattern = [[$/vox]] ) render ( // 0 ~ 255 ground_color = '179 217 255' // 0 ~ 255 edge_color = '255 51 102' // 0.0 ~ 1.0 ambient_color = '0.07 0.05 0.15' // 0.0 ~ 1.0 bgColor_top = '0.1 0.1 0.1' bgColor_bottom = '0.4 0.4 0.4' ) bake ( perface = '0' // per face or per vertex [0, 1] ambient = '0.1' // constant ambient [0.0 - 1.0] gamma = '1.0' // gamma [1.0, 2.2] scale = '1 1 1' pivot = '0.5 0.5 0.0' tc_offset = '0.5 0.5' cw = '0' axis = 'XYZ' ) file_iso ( size = '2' // voxel size : [1 - 8] height = '4' // height = size * 2 : [1 - 24] view = '1' // num of views : [1 - 4] outline = '1' // outline and highlight : [0, 1] top = '1.17 1.15 1.25' // top lighting [0.0 - 1.0] left = '0.37 0.35 0.55' // left lighting right = '0.87 0.85 0.95' // right lighting bevel = '0.13 0.13 0.13' // bevel highlight ) file_2d ( size = '16' // voxel size : [1 - 32] shadow = '1' // enable shadow : [0, 1] outline = '0' // enable outline : [0, 1] ) file_obj ( scale = '0.1 0.1 0.1' // scale size pivot = '0.5 0.5 0.0' // pivot point ( modelSize * 'pivot' ) tc_offset = '0.5 0.5' // texture coordinate offset ( 0 : corner; 0.5 : center ) cw = '0' // ( 0 : counter clockwise; 1 : clockwise ) axis = 'XZ-Y' // axis ( 'XYZ' : Z up; 'XZ-Y' Y up ) optimize = '1' // merge voxel faces with same color ) file_ply ( scale = '1 1 1' pivot = '0.5 0.5 0.0' tc_offset = '0.5 0.5' cw = '0' axis = 'XYZ' ) file_3ds ( scale = '1 1 1' pivot = '0.5 0.5 0.0' tc_offset = '0.5 0.5' cw = '0' axis = 'XYZ' )